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Localisation: Les Andelys
|Posté le: Mer 14 Nov 2012 - 12:37 Sujet du message: Strat premier Boss Première Phase
|In the table below, we will say a few words about each of the kill orders.
Phase One: Three Bosses↑top
During this phase, you will have to fight all three bosses at once. The phase ends when one of them is killed.
We will present you with a short overview of the abilities you need to deal with during this phase, before detailing them in the subsequent sections.
4.1.1. Protector Kaolan
In addition to his quite powerful melee attacks, Protector Kaolan uses a single ability during Phase One.
Touch of Sha is a debuff that Kaolan regularly places on a random raid member. This is a DoT that deals a moderate amount of Shadow damage to the target every 3 seconds. The peculiarity of this ability is that the debuffs cannot be dispelled, and last until Kaolan is killed. Kaolan casts the debuff roughly every 20 seconds. If Kaolan lives long enough, all of your raid members will be affected by the debuff.
4.1.2. Elder Regail
Lightning Bolt is regularly cast by Elder Regail at his current target. This is an interruptible spell that deals a large amount of Nature damage.
Lightning Prison is Regail's other ability. Regail places a debuff on a number of random raid members (2 in 10-man and 5 in 25-man). The debuff stuns the players, and deals a moderate amount of Nature damage every second to them and any other players within 7 yards of them. The debuff can be dispelled, freeing the players.
4.1.3. Elder Asani
Water Bolt is regularly cast by Elder Asani at a random player's location. It deals a high amount of Nature damage to all players within 3 yards of the point of impact. This spell is interruptible.
Cleansing Waters is Asani's other ability. This summons a globe of water at the location of one of the protectors. The globe slowly falls to the ground, and when it finally reaches the ground, it creates a small healing zone that heals all bosses within 3 yards of it by 5% of their maximum health every second. It also causes the bosses to receive 50% increased healing for 30 seconds. This second effect can be dispelled.
The strategy for this phase can be summarised relatively easily.
While this list is rather comprehensive, we will go into some more details in the sections below.
We remind you that once the first boss is killed, the other two will be healed to full health. Therefore, there is no reason to try to cleave or multi DoT the bosses.
Throughout the fight, your raid will want to be spread out at least 7 yards apart. Doing so will minimise the number of players hit by any Water Bolts that go uninterrupted, as well as the number of players that take damage from Lightning Prison.
4.2.2. Dealing with Abilities
Every 20 seconds, Protector Kaolan will place Touch of Sha on a random raid member. Eventually, if Kaolan lives long enough, this debuff will affect your entire raid. This constitutes the source of a rather large amount of damage that the raid takes.
There is nothing to be done about this ability, and your healers must simply be prepared to heal the damage.
In addition to this, the healers must also be prepared to dispel any players affected by Lightning Prison.
The tanks must be prepared to move the bosses away from any globes of Cleansing Waters that spawn near them. It is important to keep in mind that, due to their frequent spell casting, it is not easy to move Elder Regail and Elder Asani. They will need to be interrupted in order for them to be guaranteed to move with the tank.
Finally, it is important to interrupt as many Water Bolts and Lightning Bolts as possible. Aside from these two spells, Regail and Asani do not melee very often, so having both of them on a single tank should not pose problems.
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